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BO BO

TitleOne with Nature
RarityEpic
ClassController
Movement Speed720 (Normal)
Voice ActorBrian Stivale
Health3600
Attack Range8.67 (Long)
Reload1.7 seconds (Normal)
1.445 seconds (with Reload Gear)
Attack Bullets3
Attack Super Charge12%
18% (with Super Totem)
Attack640 Damage per arrow
Super Range8.67 (Long)
Super Bullets3
Super Super Charge33.48%
50.22% (with Super Totem)
Super1440
Attack Spread15°
Attack Speed2800
Super Speed2391

STAR POWERS

CIRCLING EAGLE CIRCLING EAGLE
SNARE A BEAR SNARE A BEAR

GADGETS

SUPER TOTEM SUPER TOTEM
TRIPWIRE TRIPWIRE
Skins

Tips


Game Modes and Maps


Recommended Build


Strategies


Other

Changelog


22/06/17
Bo's reload speed was decreased by 13%.

27/06/17
Bo's health was increased to 900 (from 800).

16/08/17
Bo's reload time was decreased to 1.7 seconds (from 2).

04/09/17
Bo's Super now deploys 4 mines (from 3).
Bo's rarity was changed to Super Rare (from Epic).
The radius of the mines was made to look visually larger.

12/09/17
Bo's main attack damage was increased to 100 (from 80) per arrow.
His health was decreased to 800 (from 900).
His Super now deploys 3 mines (from 4) and its mines no longer has a pushback effect.

07/12/17
Bo's Super damage was increased to 1440 (from 1200) per mine.
His mines once again have a pushback effect.
The health and damage statistics of all Brawlers were multiplied by 4.
Bo's Circling Eagle Star Power was added.

18/12/17
Bo's Circling Eagle Star Power visibility range was increased to 6 tiles (from 5).

16/01/18
Bo's health was increased to 3600 (from 3200).

21/03/18
Bo's Super mines explosion delay was decreased to 1.15 seconds (from 1.3).
Every Brawler's movement speed was increased by 70 points, increasing Bo's base movement speed to 720 (from 650).
All Brawlers' projectile speeds are increased by 9%.

23/03/18
Bo's main attack projectile size was increased by 40%.

21/05/18
Bo's rarity was changed to Common (from Super Rare).

18/06/18
Bo's main attack damage was increased to 420 (from 400) per arrow.

29/01/19
Bo's main attack damage was increased to 480 (from 420) per arrow.
His Circling Eagle Star Power visibility range was decreased to 4 tiles (from 6).
He now has voice lines.

27/02/19
Bo's main attack damage was increased to 500 (from 480) per arrow.

15/04/19
Bo was remodeled.

11/06/19
Bo's main attack damage was increased to 520 (from 500).
The number of hits necessary to charge his Super was decreased to 10 hits (from 11).

26/06/19
The Gold Mecha and Light Mecha Bo skins were added.

19/07/19
The Mecha Bo skin was added.

21/08/19
Bo's Snare a Bear Star Power was added.

29/08/19
Bo's Circling Eagle Star Power visibility range was increased to 5 tiles (from 4).

23/10/19
Bo's Super now deploys his mines in a fixed pattern.

17/03/20
Bo's Super Totem Gadget was added.

17/04/20
The Horus Bo skin was added. It was featured as a Supercell Make skin.

13/05/20
Bo's Super deployment pattern is now correctly mirrored for both teams.

29/07/20
Bo's Tripwire Gadget was added.

10/09/20
The number of hits necessary to charge Bo's Super was decreased to 9 hits (from 10).
His Super recharge rate was decreased slightly.

22/10/20
Bo's Tripwire Gadget now has a 1.5 second delay after activation before the mines explode.

23/10/20
The Underworld Bo skin was added. It was featured as a Supercell Make skin.

29/10/20
Fixed an issue where Bo's Tripwire Gadget didn't work when he was defeated while using Tripwire.

16/01/21
The Warrior Bo Skin was unlockable by winning the Duo Showdown in-game challenge.

08/02/21
Bo's Super Totem Gadget effectiveness gets weaker the more it charges a player's Super. The first Super charge is charged at full speed. Supers afterward charge 1% less per second until the Totem reaches a 50% reduced charging rate. The effect is tracked individually per player.

15/03/21
Bo's main attack damage was increased to 560 (from 520) per arrow.
Bo, Warrior Bo, Horus Bo, Underworld Bo, Mecha Bo, Light Mecha Bo, and Gold Mecha Bo received facial animations.

16/06/21
Bo's Super Totem Gadget no longer loses Super charging effectiveness over time.
His Super Totem Gadget now gradually loses health overtime after being deployed until it's destroyed.

25/08/21
Bo's main attack damage was increased to 600 (from 560) per arrow.
Bo's True Silver and True Gold skins were added.

06/10/21
Fixed an issue that made Horus and Underworld Bo have a larger attack explosion radius compared with Bo's other skins.

27/10/21
Bo's class was changed to Damage Dealer (from Fighter).
Fixed an issue with Bo's mines to stay after a Brawl Ball goal.

20/12/21
The Ho Ho Ho Bo skin was added. It was featured as a Brawlidays 2021 skin.

07/03/22
The Wasp Bo skin was added. It was featured as a Power League exclusive skin for Brawl Pass Season 11.

27/04/22
Bo's main attack projectile speed was increased by 7%.

12/12/22
Bo's rarity was changed to Epic (from Common).

28/02/23
Bo's Super Totem Gadget radius was increased to 5.33 tiles (from 2.67).
Bo's Super Totem Gadget was reworked from dropping a totem that charged the Super of him and his allies over time to dropping a totem that increases the Super charging rate by 50% for him and his allies.
Bo's class was changed to Controller (from Damage Dealer).

25/04/23
Light Mecha Bo now costs 49 Gems (from 10000 Star Points).
Gold Mecha Bo now costs 49 Gems (from 50000 Star Points).
Wasp Bo now costs 149 Gems (from 25000 Star Points).

28/06/23
Fixed an issue with Bo having unlimited Supers on the ground.

05/09/23
All Brawlers' health and damage were increased from 5% to 10% with each Power Level.

24/10/23
Bo's flavor text was changed from "Bo fires three explosive arrows toward his targets. His Super ability places a trio of hidden, explosive mines on the ground!" to "Bo has survived in the Rumble Jungle for a long time. It's all the more impressive considering he's been using toys he got on sale from the Gift Shop."

09/11/23
The Brother and Supreme Bo skins were added. They were featured as Warrior's Journey skins.

12/12/23
Bo's main attack damage was increased to 700 (from 600) per arrow.
The number of hits necessary to charge his Super was decreased to 8 hits (from 9).

11/01/24
Bo's main attack damage was decreased to 640 (from 700) per arrow.
The number of hits necessary to charge his Super was increased to 9 hits (from 8).

23/04/24
All Mecha Bo skins' takedown visual effects were reworked.
Attribution: This article uses material from the Brawl Stars wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.