GENE
Title | Talk to the Hand! |
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Rarity | Mythic |
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Class | Controller |
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Movement Speed | 720 (Normal) |
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Health | 3600 |
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Attack Range | 5.67 (close range; Normal) 11.33 (max range; Very long) |
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Reload | 2 seconds (Slow) |
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Attack Bullets | 1 (close range) 6 (max range) |
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Attack Super Charge | 25.2% (close range) 4.2% (max range) |
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Attack | 960 Damage |
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Attack2 | 160 |
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Super Range | 7.67 (Long) 8.67 (with Talk to the Hand Gear) |
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Attack Speed | 3200 |
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Attack Width | 1 (close range) |
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Super Speed | 3200 (launched) 2000 (grabbed) |
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Super Width | 1.33 |
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Attack Spread | 100° (max range) |
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STAR POWERS

MAGIC PUFFS

SPIRIT SLAP
GADGETS

LAMP BLOWOUT

VENGEFUL SPIRITS
Tips
- Gene can extend his Super's pull by walking backwards as soon as it launches. It is also extended if Gene uses a launch pad while firing his Super, or if he teleports.
- While an enemy is being pulled by Gene, they are stunned and unable to do anything. It is therefore recommended to start shooting at them the moment you have grabbed them and not afterwards.
- In Duo Showdown, Gene can be deadly when paired up with short-ranged, high-damaging Brawlers like Bull and Griff as pulling someone allows teammates finish them off easily. This is made more consistent because Gene can charge his Super again with four complete attacks.
- Gene's Super interrupts enemy attacks and Supers, so he can halt Carl's Super and Frank from landing his Super, etc.
- Gene's Super is an incredibly useful tool that can turn the tide of a game. It can target the highest-value target in modes such as Bounty and Gem Grab, dragging them into your team for an easy burst-down. It's also a great way to engage low-health enemies.
- His Super can be used very effectively in Big Game to drag the Boss toward your group of allies so that they can deal extra damage, unless your team consists of low-health Brawlers with higher damage at long range such as Bea or Piper.
- The effectiveness of Gene's Super can be amplified when used in Events with Modifiers active. It can be used to pull enemies into the area where meteors are going to land, pull them into robots, or pull them away from energy drinks and healing mushrooms. His Super can also be used to pull enemies into the poison gas.
- In Siege, Gene can pull the Siege Robot away from the IKE with his Super. Alternatively, he can use his Lamp Blowout Gadget to instead push the Siege Robot away. These tactics can give his team more time to defeat the Siege Bot and prevent it from defeating the IKE. Gene can also pull enemies into the range of his team's turret to have the turret quickly defeat them (unless the turret is attacking another target, so it is advised to only do this when there isn't any Siege).
- When using Gene's Super, be aware of who your target is. Avoid using it on close-medium ranged Brawlers or a Brawler with a dangerous Super charged, like Shelly or Carl (if he uses his Super after you pull him with yours), and in Showdown, an enemy with a large amount of Power Cubes; doing so in these situations will most likely result in backfire. If you do accidentally use your Super on the above Brawlers, make sure to use your Lamp Blowout Gadget to push them back, giving you ample time and distance to attack or escape from them.
- Gene's pull has priority over every entity in the game except against another Gene that is pulling someone. This means Gene can pull enemies into minecarts in Minecart Madness to deal 2000 damage to them. Gene can also make use of his Gadget Lamp Blowout to push enemies into the minecarts.
- Since Gene's attack has a very wide spread angle, it is very effective at checking bushes. His attack is also effective at dealing small chip damage that prevents enemies from healing from a long range, similar to Crow's poison.
- Gene's Magic Puffs Star Power is useless in Solo events due to the lack of teammates, so always use his Spirit Slap Star Power in Solo events.
- Spirit Slap can be used as a great finish to low-health enemies, as his Super deals damage when it hits them. However, do keep in mind that if Gene uses his Super on a gem carrier with less than 1000 health while using Spirit Slap, the gems will be dropped where the enemy gem carrier was, and it make grabbing the gems harder.
- Gene is especially powerful when paired with Max, as Gene can heal Max with his Magic Puffs Star Power while she provides consistent damage, and Max's speed boost from her Super allows Gene to consistently land his Supers. This combination is also extremely deadly in 3v3 modes.
- Gene's Super will guarantee to hit an enemy if auto-aimed at a relatively close range. Be aware that you may pull an unexpected target so make sure to aim it if you want to guarantee a hit on a certain enemy or if you are pulling at a long range.
Changelog
15/02/19
Gene was added to the game.
27/02/19
Gene's Super can now travel through obstacles and now destroys them when pulling an enemy.
His Super charges 30% faster.
His Super projectile size was increased.
His Magic Puffs Star Power healing area is no longer shown to enemies and was increased to 200 (from 100) per second.
His Super no longer deals damage (from 1000).
He was given voice lines.
01/03/19
Gene's Super can now grab pets and turrets, like Nita's bear.
15/04/19
Auto-aiming now takes into account the added range from the projectile splitting.
Fixed a bug that allowed Gene's Super to pull the Robot boss so that it got stuck in Boss Fight.
Fixed a bug that caused Gene's Super pull to stick enemies inside walls when those enemies are pulled into an indestructible wall.
Fixed a bug that didn't allow Gene's Super to pull enemies with his Magic Hand while being poisoned by Crow.
Now when a pulled enemy dies during the pull, the hand no longer destroys obstacles. When Gene's Super is pulling a target with his Magic Hand, the target cannot be pulled by another Gene.
11/06/19
Gene's Super now interrupts the healing process of the enemy being grabbed.
His Super range was decreased to 7.67 tiles (from 9).
07/08/19
Gene's Pat on the Back Star Power was added.
29/08/19
Gene's Pat on the Back Star Power was renamed to Spirit Slap and reworked from making his Super heal 2000 to allies hit by it to making Gene's attack deal 300 more damage when his Super was charged up.
19/09/19
The Pirate Gene skin was added.
09/10/19
Gene's Magic Puffs Star Power healing was increased to 300 (from 200) per second.
23/10/19
Gene's Magic Puffs Star Power healing was increased to 400 (from 300) per second.
21/11/19
Gene's animations were reworked.
17/03/20
Gene's Lamp Blowout Gadget was added.
07/04/20
Gene's Lamp Blowout Gadget healing was decreased to 700 (from 1000).
10/06/20
The Evil Gene skin was added.
16/06/20
Gene's Lamp Blowout Gadget charges were decreased to 2 (from 3).
02/07/20
Gene's health was decreased to 3400 (from 3600).
Pirate Gene's Super visual effects was reworked.
10/09/20
The number of hits necessary to charge Gene's Super was decreased to 3 hits (from 4).
15/12/20
Gene's Lamp Blowout Gadget charges was increased to 3 (from 2).
Gene's health was decreased to 3200 (from 3400).
The number of hits necessary to charge Gene's Super was increased to 4 hits (from 3).
Gene's Lamp Blowout Gadget healing was decreased to 600 (from 700), and its range was decreased to 3 tiles (from 4).
27/01/21
Gene's main attack damage was increased to 1080 (from 1000).
26/02/21
Gene's Vengeful Spirits Gadget was added.
15/03/21
Gene's health was increased to 3600 (from 3200).
Gene's Super now goes through minecarts.
07/04/21
Gene and Pirate Gene received facial animations.
Gene's True Silver and True Gold skins were added.
25/08/21
Gene's Vengeful Spirits Gadget max damage was increased to 1000 (from 800) per shot.
Gene's main attack damage was decreased to 960 (from 1080).
Gene's Lamp Blowout Gadget now only heals Gene when an enemy Brawler is knocked back.
28/10/21
The Swamp Gene skin was added. It was featured as a Brawl-o-ween skin.
27/04/22
Gene and all of his skins' visual effects were slightly reworked.
29/06/22
Gene's Lamp Blowout Gadget visual effects were slightly reworked.
25/10/22
Gene's Spirit Slap Star Power was reworked from increasing Gene's attack damage by 300 once his Super is fully charged up to making his Super deal 1000 damage to enemies hit by it.
Gene's Talk to the Hand Mythic Gear was added.
12/12/22
Gene's Talk to the Hand Gear range boost was increased to 1 tile (from 0.33).
28/02/23
Gene's class was changed to Controller (from Support).
Gene's Magic Puffs Star Power visual effects were slightly reworked.
05/09/23
All Brawlers' health and damage were increased from 5% to 10% with each Power Level.