When Carl's pickaxe hits an obstacle, it bounces off and returns, allowing Carl to to throw it again faster. He can utilize this mechanic by pushing enemy Brawlers near a wall. Because his pickaxe will return faster after it hits the wall, Carl can do bursts of damage quickly, especially with his Power Throw Star Power, and he can utilize this to break Power Cube crates in Showdown. This can be highly effective in Heist where Carl can utilize walls near the enemy safe to deal consistent and quick damage.
Carl's Super does a lot of damage but at a short range. Be sure to get close to an enemy Brawler to maximize its damage, but it is advisable to avoid short-ranged Brawlers who deal damage quicker than Carl can.
When using Carl's Super offensively, make sure to pay attention to his Super’s mechanics. Carl’s Super doesn’t have a shield-like Rosa’s Super does, making him more likely to get burst down by enemies. However, if he has his Protective Pirouette Star Power, he can partially protect himself during one, though it's still never recommended to go near close-ranged Brawlers like Bull or El Primo with his Super to deal damage to them as they both deal great damage at close range, have high health and can use their Supers to interrupt or escape from Carl's Super.
Carl can’t use his main attack while using his Super, but he can still use his Super while his pickaxe is still flying.
Carl's Super and Flying Hook Gadget can be used to get possession of the ball quicker than anyone else can. However, Carl cannot pick up the ball while using his Super.
Keep in mind that the pickaxe's returning ability may pose a disadvantage when attacking while traveling inside bushes. This gives the opponents ample time to perform prediction shots.
Carl's Super makes him have one of the fastest movement speeds in the game. Use this to escape (especially helpful with the Protective Pirouette Star Power as it lets him survive more shots) or to reach low-health enemies.
When Carl's pickaxe returns, it can go through walls and obstacles. This can be crucial when opponents only need one more hit to be defeated but are hiding behind a wall. He can take advantage of this by throwing his pickaxe and moving towards the enemy behind the wall before it returns allowing it to get an indirect hit.
Carl's Super can be interrupted by knockback or stun effects such as Gene's Super and Bibi's Home Run attack. Avoid using his Super offensively against Brawlers like these who can easily cancel his Super.
Carl’s Heat Ejector Gadget can be used to block the path of incoming enemies in events such as Brawl Ball. It can also be paired with his Super to secure a lot of damage to the safe in Heist.
Carl’s Flying Hook Gadget is useful for joining to action and retreating in events like Showdown, Gem Grab, and Siege, further helped by allowing him to travel over lakes and rope fences to a certain extent. It is also an excellent tool to counter defenseless Brawlers at close-quarters like Piper, especially if paired with his Super. It can also be used to escape from danger such as if you’re ambushed (i.e. by Shelly).
An effective tactic is to use Carl's Flying Hook Gadget to get close to an enemy and then use your Super on them. This almost always will require his Protective Pirouette Star Power as most Brawlers have the means to defeat you, and can defeat almost all Brawlers except those with high health, with Protective Pirouette equipped.
22/03/19 Carl was added to the game.
15/04/19 Carl's main attack projectile speed was increased by 25%. His Super duration was increased to 3 seconds (from 2.5). His pickaxe no longer disappears after he is defeated. Stuns, knockbacks, and pulls can now interrupt his Super. He was given voice lines. His class was changed to Fighter (from Sharpshooter).
21/05/19 Carl can now pre-aim his main attack while using Super. Carl's main attack cooldown time was decreased.
31/05/19 The Road Rage Carl skin was added.
11/06/19 Carl's main attack damage was decreased to 580 (from 640) per hit. His Power Throw Star Power projectile speed boost was decreased to 13% (from 16%).
26/06/19 Carl's Protective Pirouette Star Power was added.
02/08/19 The Hog Rider Carl skin was added.
29/08/19 Carl's main attack projectile speed was increased by 8%. His Protective Pirouette Star Power damage reduction was increased to 40% (from 30%).
18/09/19 Carl's main attack damage was increased to 600 (from 580) per hit. Carl's main attack now has a 0.5-second cooldown time between throws. Fixed Road Rage Carl's and Hog Rider Carl's projectile speeds to match the correct values.
25/11/19 The Leonard Carl skin was added. It was featured as a Line Friends skin.
23/12/19 The Captain Carl skin was added. It was featured as a Pirate Brawlidays skin.
19/02/20 Carl's Protective Pirouette Star Power damage reduction was decreased to 30% (from 40%).
17/03/20 Carl's Super damage was decreased to 360 (from 400) per swing. His Heat Ejector Gadget was added.
13/05/20 Carl's Super damage was increased to 420 (from 360) per swing.
16/06/20 Carl's main attack damage was increased to 660 (from 600) per hit.
10/09/20 Carl's Super recharge rate was increased slightly from his Super.
06/11/20 Carl's Flying Hook Gadget was added.
15/12/20 The number of Super hits to recharge Carl's Super was decreased to 16 hits (from 17). Carl's Heat Ejector Gadget bonus damage was increased to 400 (from 300) per second. Carl's main attack range was decreased to 6.67 tiles (from 7.67). Carl's main attack projectile speed was decreased by 13%. Carl's Super charge rate was decreased slightly. Carl's Flying Hook Gadget now deals damage once (from twice). Carl now no longer goes through walls with water opposite of them while Flying Hook is active.
16/12/20 Fixed a bug when Carl died mid-air while using his Flying Hook Gadget.
27/01/21 Carl's Heat Ejector Gadget bonus damage was increased to 600 (from 400). The Dark Tide Carl skin was added.
28/01/21 Fixed an issue with Dark Tide Carl not appearing in the skin offers in the Shop.
15/03/21 Carl's Protective Pirouette damage reduction was increased to 35% (from 30%). Carl's Heat Ejector Gadget was reworked from burning enemies that step on them for 600 damage every second they are stepping on them to burning enemies that step on them once for 1200 damage over 4 seconds.
07/04/21 Carl's main attack range was increased to 7.33 tiles (from 6.67). Carl, Road Rage Carl, Hog Rider Carl, Leonard Carl, and Captain Carl received face animations.
19/05/21 Carl’s projectile speed was increased by 15%. This did not affect the increased speed from his Power Throw Star Power.
16/06/21 Carl’s projectile speed was decreased from 2700 to 2600. This did not affect the increased speed from his Power Throw Star Power.
21/06/21 The Surfer Carl skin was added. It was featured as a Brawl Pass Season 7 exclusive skin.
28/09/21 Carl's Heat Ejector Gadget fire now follows the next main attack rather than Carl himself.
27/10/21 Carl's True Silver and True Gold skins were added. His class was changed to Damage Dealer (from Fighter).
16/12/21 Carl's Super damage was increased to 500 (from 420) per swing.
25/01/22 Carl's main attack range was increased to 8.33 tiles (from 7.33).
17/03/22 Fixed an issue where Carl’s pickaxe returning after a score in Basket Brawl could crash the game.
02/05/22 The Biker Carl skin was added. It was featured as a Brawl Pass Season 12 exclusive skin.
29/06/22 Carl's main attack projectile speed was increased 15%. This did not affect the increased speed from his Power Throw Star Power.
31/08/22 Carl's health was decreased to 4000 (from 4400).
23/03/23 The Sultan Carl skin was added. It was featured as a Sands of Time skin.
25/04/22 Dark Tide Carl now costs 79 Gems (from 10000 Star Points).
11/05/23 The Goblin Carl skin was added.
27/06/23 Carl's Heat Ejector Gadget damage was increased to 500 (from 300) per second. Dark Tide Carl was remodeled.
05/09/23 All Brawlers' health and damage were increased from 5% to 10% with each Power Level.