In order to hit all 5 shots, Buzz must either move clockwise around the enemy or attack at point-blank range. The latter, while easier to do, is riskier due to certain Brawlers like Spike, Bull, and Darryl out-matching Buzz in point-blank combat.
Generally, try to auto-aim your Super most of the time unless the enemy is far away from you. His Super is fast, but if there is an enemy moving sideways from a far distance, it is best not to use your Super onto the enemy as they most likely can outrange you.
If an enemy is fleeing and is out of Buzz's range, he can use his Super to quickly catch up to the enemy and stun them, giving him the chance to finish them off.
Buzz isn’t immune to damage or when he’s traveling to a grappled target, so grappling an enemy when Buzz is on low health is risky. Additionally, if he is stunned, pulled, or knocked back while grappling, his Super is interrupted. However, if other enemies aren’t nearby, you can still defeat the grappled enemy as the stun duration is long enough for you to defeat them with Buzz's high damage before the stun wears off.
Since Buzz's Super stuns in a short radius around him once he finishes traveling to the buoy’s location, it’s better to grapple onto a wall near an enemy rather than grapple the enemy since hitting Buzz's Super on a moving target is difficult. This can ensure that he can at least travel near the enemy's location.
Buzz's Super allows him to play offensive because his health is above-average and his Super, if grappled from a long distance, can allow him to defeat even tanks like Bull with his Super, which is usually difficult for Brawlers with lower health than tanks. Buzz can simply camp behind walls, inside bushes, or otherwise at a concealed or hard-to-reach location from the enemy and charge his Super in the process, then once he gets his Super, he can grapple onto and defeat enemies.
Buzz’s mechanics make him viable in Heist. He can grapple onto the enemy safe and stun nearby defenders, eliminate them, and proceed to deal large amounts of damage to the safe continuously since his reload speed is fast. He can also use the stun from his Super to defeat attackers onto his team's safe, and his moderately high health allows for more survivability while attacking the safe, in which low-health Brawlers are commonly used in this mode.
Buzz's Reserve Buoy Gadget is effective for emergency situations such as escaping without having a Super. It can also be used offensively by using it to catch up to enemies faster or by using it as a Super at the beginning of a match.
His Trait charges his Super in 15 seconds with a single enemy inside the radius. If it's the beginning of a match and your Reserve Buoy Gadget isn’t enough to secure a defeat due to the absence of the stun, you can simply use obstacles that enemies are hiding behind to passively charge your Super.
Since his Trait still charges his Super on invisible or bush-camping enemies, he can use it as a scouting tool for bush-filled areas or maps like Snake Prairie. His Eyes Sharp Star Power allows him to better scout enemies because it extends his Trait radius. He can also use his X-Ray Shades gadget for better scouting. However, he is less preferred over better scouting Brawlers such as Tara.
If you’re facing close-ranged Brawlers in which his Super or Trait aren’t necessary, it's best to use his Tougher Torpedo Star Power to extend the stun duration at close range and ensure knocking them out, although it’s harder to recharge your Super to escape from other enemies once you’ve defeated the close-ranged enemies.
When playing more open maps against enemies that out-range you, his Eyes Sharp Star Power gives more value as it’s easier for Buzz to charge his Super.
Buzz can stun and defeat multiple enemies if they’re grouped up with his Super and his wide, high-damaging attack. His slow unload speed makes Buzz vulnerable after his second attack but another Super allows him to defeat them.
Buzz can use his Reserve Buoy gadget to quickly move onto lower health brawlers, as the stun isn't always necessary to finish them.
In Brawl Ball Overtime, if you stun the enemy who is holding the ball with your super, then use Buzz's Reserve Buoy Gadget, grab the ball then shoot it into the goal. All while the enemy is stunned. If you want to do this easier, use Buzz's Star Power Tougher Torpedo.
Changelog
16/06/21 Buzz became available to play in the Training Cave.
21/06/21 Buzz and his Born Bad skin were added to the game.
14/07/21 Buzz’s Eyes Sharp Star Power was added.
27/10/21 Buzz's class was changed to Assassin (from Buzzassin).
08/11/21 The Director Buzz skin was added. It was featured as a Power League exclusive skin for Brawl Pass Season 9.
17/11/21 Buzz's Trait radius was retextured.
01/03/22 Buzz's True Silver and True Gold skins were added.
27/04/22 Fixed an issue where Buzz would charge his Super in the freeze-frame after a goal was scored in Brawl Ball.
31/08/22 Buzz's health was increased to 4400 (from 4200). Buzz's X-Ray-Shades Gadget was added.
04/01/23 The Buzzette skin was added. It was featured as a Candyland skin.
25/04/23 Director Buzz now costs 149 Gems (from 25000 Star Points).
11/05/23 The Kaiju Buzz skin was added.
05/09/23 All Brawlers' health and damage were increased from 5% to 10% with each Power Level.
24/10/23 Buzz's flavor text was changed from "Buzz is the lifeguard at Velocirapids. He constantly scans for folks in trouble he can throw his torpedo buoy to, but his throws are rather overenthusiastic." to "Buzz is a lifeguard at the Velocirapids water park and a real stickler for the rules. He clearly enjoys wielding the tiny bit of authority he has to the greatest degree possible."
12/12/23 Buzz's rarity was changed to Mythic (from Chromatic).
11/01/24 Buzz's health was increased to 4800 (from 4400).