Fang's health is quite high, so it's easy to face enemies at close range, although not nearly as high as a tank's, so know when to retreat, especially with his Super.
Unlike other melee Brawlers, Fang's attack does not pierce through targets, so it's not ideal to engage with a group of enemies unless your Super is charged.
Although Fang's shoe deals low damage, consider that it travels a long distance at a good speed. This is useful for chipping away at enemies that normally out-range Fang's kick, not to mention that it charges as much of his Super as his kick. He can use this mechanic to charge his Super and travel towards enemies.
Try to utilize Fang's super better, try to super on to a tank so you chain and land on a sharpshooter, this is way more effective than ending your super on a tank.
Fang's Super travels quickly, so it's useful for collecting Gems in Gem Grab or the Bolts in Siege, similar to Carl's Flying Hook Gadget.
Fang's Corn-Fu Gadget is a great area denial ability, but it can also be used to deal additional damage to enemies fairly close to him.
Fang's Fresh Kicks Star Power allows Fang to recharge his Super when defeating an enemy. This is especially useful against clumps of low-health enemy Brawlers.
Though Fang's Super is most notable for its ability to chain on targets, it can be used for a normal kill as he can travel towards an enemy and defeat them with his kicks, or as an escape when Fang's on low health.
Fang's Super is similar to Bull's Super, but much faster and doesn't knockback. Take advantage of enemy tanks to bounce off them and hit lower health Brawlers, like throwers.
Don't be too aggressive while playing Fang, as he'll be very vulnerable along with the fact that he has a slow unload speed. Instead, try and target one enemy at a time and retreat to heal up afterwards.
Before using his Super on higher-health Brawlers, make sure that you have a good amount of health because he is most likely to get hit by enemy attacks as he cannot dodge while using his Super.
With Fang's Roundhouse Kick Gadget, Fang can now guarantee a kill easily. Try to take out the most important enemy such as the Gem carrier.
Fang's Super is similar to Colette's Super, as it doesn't go directly toward where you aimed, so be aware or else you can Super into a wall.
Fang's Roundhouse Kick Gadget and Super both reset his attack delay. A good strategy is to use the Super, then attack, then stun, then attack once more. This strategy allows you to do a ton of damage really quickly.
When you use your super, try to first use your shoe attack, then right away use your super. This will have your super charged again faster, so that you can use it to get away and heal, or to make another kill.
Changelog
10/01/22 Fang became available to play in the Training Cave.
17/01/22 Fang and his Furious skin were added to the game.
16/02/22 Fang's Divine Soles Star Power was added.
18/02/22 Fixed some of Fang's visual effects.
01/03/22 Fang's Roundhouse Kick Gadget was added.
27/04/22 Fang's health was decreased to 4300 (from 4500). Fang's Super damage was decreased to 1000 (from 1200). Fang's Roundhouse Kick Gadget stun duration was decreased to 0.5 seconds (from 1). Fang's Fresh Kicks Star Power no longer charges his Super when a pet or spawnable is defeated.
29/06/22 Fang's True Silver and True Gold skins were added. Fang and Furious Fang's main attack and Super visual effects were slightly reworked.
08/07/22 The Octo Fang skin was added. It was featured as a Deep Sea League skin.
12/12/22 Fang's Super visual effects were slightly reworked.
28/02/23 Fang's class was changed to Assassin (from Damage Dealer).
27/06/23 Fang's Corn-Fu Gadget damage was increased to 750 (from 500) per kernel.
05/09/23 Fang's Super damage was increased to 1200 (from 1000). Fang's Super recharge rate was increased slightly. All Brawlers' health and damage were increased from 5% to 10% with each Power Level.
24/10/23 Fang's main attack kick damage was decreased to 1360 (from 1400). Fang's Corn-Fu Gadget damage was increased to 871 (from 750) per kernel and now scales with Power Levels. Fang's Divine Soles Star Power maximum damage reduction was increased to 620 (from 500) and now scales with Power Levels. Fang's flavor text was changed from "Fang kicks first and he kicks fast. His main attack is a hefty kick that sends his shoe flying! Fang's Super is a powerful kick that will chain hit multiple enemies who are close together." to "Fang has absorbed so many kung-fu movies he practically lives in one. He's confident, charming, and never uses his hands if he can kick instead!"
31/10/23 The Kabocha Fang skin was added. It was featured as a Supercell Make skin and a Brawl-o-ween skin.
12/12/23 Fang's Dragon Kick Hypercharge was added. Fang's rarity was changed to Mythic (from Chromatic).
18/12/23 Fang's Dragon Kick Hypercharge charge rate was decreased by 50%. Fang's Dragon Kick Hypercharge shield boost was decreased to 15% (from 25%).
03/02/24 The Ferocious Fang skin was added. It was featured as a Lunar Brawl skin.
27/02/24 Fang's Fresh Kicks Star Power no longer charges his Hypercharge. Fang's Dragon Kick Hypercharge damage boost was decreased to 15% (from 20%). Fang's Dragon Kick Hypercharge popcorn no longer charges his Super. Fang's Dragon Kick Hypercharge damage was decreased to 1440 (from 2880) per popcorn. Balance|All Brawlers' Hypercharges duration can no longer be extended.|Change=Neutral
28/03/24 Fang's Red Pitcher and Blue Pitcher skins were added. They were featured as Super Brawl skins.