Max can act like an assassin, using her fast reload speed and attack cooldown to burst enemies down and her movement speed to dodge enemy fire. After getting within range, follow and chip away at enemies until you eliminate them. If they manage to somehow escape, such as with Edgar's Super, use your Super and/or her Phase Shifter Gadget and rush them.
Max's Super can be used to catch up to fleeing enemies or ensure an easier escape from pursuing enemies. This makes her good with guerrilla tactics because she can rush in with her Super, deal a lot of damage, and escape with her Super before she takes any serious damage.
Auto-aiming at long range with Max, in most cases, will hit 3 of her projectiles. Because of this, auto-aiming is a good strategy while playing Max, but most of the time enemies are moving. Practice mirroring the enemy's movement to hit all 4 projectiles, and at the tip of her range, it's good to use practices commonly applied to sharpshooters.
To make use of Max's Star Powers, don't stand still. Even spinning in place or pacing in a line can make use of the Star Powers.
Max's attack has a range similar to Tara's, and while it doesn't deal much damage if only one projectile hits, the fact that Max has 4 ammo slots, coupled with her much faster reload speed, attack cooldown, and tighter spread, means she can consistently provide suppressive fire and chip away at enemies, unlike most long-ranged Brawlers who reload slower.
Max's Super Charged Star Power works better in team events like Gem Grab or Hot Zone where Max will need to play as a support. Her Run n' Gun Star Power allows her to maintain the damage output of a typical sharpshooter and is preferred in Special Event modes like Boss Fight, Super City Rampage, and Robo Rumble, where her Super Charged Star Power charges her Super much less efficiently than normal. In Showdown, choose your Star Power based on your play style; use Super Charged if you're more passive, and use Run n' Gun if you'll like picking fights and collecting Power Cubes.
Max can use her Phase Shifter Gadget to absorb a high-damaging projectile like Nani's Super to survive at crucial times or for a valuable teammate in order to help them survive. This, however, requires precise timing. Similarly, as long as you have sufficiently high health, Max can use her Sneaky Sneakers Gadget to absorb multiple projectiles and then teleport back safely with full health.
Max's Sneaky Sneakers Gadget allows her to play aggressively for 3 seconds without major repercussions. After dropping it on the ground, take time pressuring enemies before returning to her original location for better opportunities. Do note that high-damaging enemies such as Bull can ambush you when you teleport to your original location, as the location is made obvious by the icon Max leaves upon activating the Gadget, so therefore, refrain from using the Gadget near bushes or enemy spawn points.
Max's Sneaky Sneakers Gadget is useful in Showdown when you want to defeat a vulnerable enemy such as a thrower but you are in danger of being third-partied by someone else. You can drop your Sneaky Sneakers Gadget and then try defeating the enemy. You'll likely be low on health after fighting the enemy, and will be a target for other enemies, but you'll teleport back to your Gadget's location and regain lost health. All the same, make sure to use this Gadget only when you're away from enemies, or contained by obstacles to avoid being ambushed where you'll teleport. Also, avoid staying too far from the Gadget location with your Super, because you'll never know who's attempting to ambush you when you return, and you should save your Super as an escape tool for such situations.
Changelog
18/12/19 Max became available to play in the Training Cave.
21/12/19 Max became available to play in matches.
01/01/20 Max's Run n' Gun Star Power was added.
03/01/20 The GT Max skin was added.
23/01/20 Max's main attack damage was increased to 300 (from 250) per projectile. Max's Super effect was changed so that it gave any allies that entered its area-of-effect within 1 second (from instantaneous). Her Run n' Gun Star Power efficiency was decreased by 25%. Her class was changed to Support (from Fighter).
17/03/20 Max's health was decreased to 3400 (from 3500). Her Run n' Gun Star Power efficiency was decreased by 17%. Her Phase Shifter Gadget was added.
26/03/20 Max's health was decreased to 3200 (from 3400).
16/06/20 Max's main attack damage was increased to 320 (from 300) per projectile.
02/07/20 The Streetwear Max skin was added.
10/09/20 The number of hits necessary to charge Max's Super was decreased to 12 hits (from 14).
22/10/20 Max's Run n' Gun Star Power efficiency was decreased by 50%.
23/10/20 Max's Sneaky Sneakers Gadget was added.
11/12/20 The Cony Max skin was added. It was featured as a Line Friends skin.
27/01/21 Max's Sneaky Sneakers Gadget duration was decreased to 3 seconds (from 4). Max, GT Max, and Streetwear Max received facial animations.
15/03/21 Max, GT Max and Streetwear Max's facial animations were slightly reworked. Fixed a bug that incorrectly applied Streetwear Max's wrist display onto her face.
12/04/21 Fixed a bug that caused Max's facial animations to play in the Shop.
16/06/21 Max's main attack damage was decreased to 300 (from 320) per projectile. The number of hits necessary to charge Max's Super was increased to 13 hits (from 12). Max's Super Charged Star Power effectiveness was decreased by 50%.
10/08/21 The Hermes Max skin was added.
28/09/21 Max's True Silver and True Gold skins were added.
01/03/22 Max's main attack damage was increased to 340 (from 300) per projectile.
29/06/22 Max's Phase Shifter Gadget visual effects were slightly reworked.
05/01/23 The Leopard and Panther Max skins were added. They were featured as Rumble Jungle Heroes skins.
06/06/23 Max's health was decreased to 3000 (from 3200). Max's main attack damage was decreased to 320 (from 340) per projectile. The number of hits necessary to charge Max's Super was increased to 14 hits (from 13).
05/09/23 All Brawlers' health and damage were increased from 5% to 10% with each Power Level.
24/10/23 Max's flavor text was changed from "Max goes fast! Her attack is a fast-firing blaster. Her Super speeds up her and allies!" to "Fuelled by energy drinks, Max speeds to the scene whenever someone needs help. She never sticks around long enough to do much... but she sure is fast!"
25/03/24 Max's health was increased to 3300 (from 3000).
23/04/24 Max's Unlimited Energy Hypercharge was added.